![]() ![]() Once you own a racket, you've got to leave some of your chaps in there to guard it, which costs money – so the financial element must be monitored too. Not only are you running around the streets with your Tommy Gun, shotgun or pistol, blasting enemy thugs (there are seven weapon types, each boasting three possible upgrades), you're also managing your income generators from above, making sure they're not being attacked by rival families, choosing the next targets for your empire. Then you can check out your Don's View map which shows all the rackets in the city, and see that this one is now yours. To take over a racket, you just turn up at the place that's fronting it, probably a bar or warehouse, shoot all the guards and intimidate the owner til he or she comes over to your side. I've been playing for several hours now and wanted to report back on what I've seen so far.Īnd what I've enjoyed from the beginning is the sort of collect-'em-all compulsion of the game's strategic exo-skeleton. In this role, it's up to you to ensure that the Corleones own every racket in town, from guns and drugs to prostitution and diamond smuggling. So in Godfather II, you take on the role of Dominic, the rising Corleone don of New York. The idea is to give you an overview of how organised crime worked in the sixties. ![]() Since then, the publisher's Redwood Shores development team has brought the whole concept back to the drawing board and attempted to produce something a lot more tactical. Three years ago, EA took the first Godfather movie and turned it into a reasonably entertaining first-person shooter. ![]()
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